![]() Removed clamping of bend compliance for wires. Where the former is equivalent to component1 -> connect ( OUTPUT, INPUT, component2 ) The motivation for this change is that the old API was confusing in that it was difficult to predict which type of connect call would work in any particular situation, and the two different type of side enums made bindings to languages other than C++ more difficult than necessary.Įxposed the StrongInteraction and AddedMassInteraction classes to C# and Javaįix for calculating wire length after detaching from a winch A connect is either component1 -> connect ( component2 ) or component1 -> connect ( side1, side2, component2 ) To make it clearer which type of side is ment some connect calls have been changed so that all follow the same two patterns. All functions that used to take either an agxPowerLine::Side::UnitSide or an agxPowerLine::Side::ConnectorSide now take an agxPowerLine::Side instead. The only enum is now agxPowerLine::Side and it contains the two enumeration definitions INPUT and OUTPUT (and NO_SIDE, not for regular use). ![]() ![]() Simplifying the agxPowerLine connection API by merging the UnitSide and ConnectorSide enums and unify the connect member functions between Unit and Connector. Lots of improvement on the agxTerrain::Terrain module including more accurate contact force calculation between shovel and terrain.Īdded utility methods for extracting contact points from Shovel aggregate: getShovelAggregateContacts( const Shovel* shovel, Shovel::ExcavationMode excavationMode ) įixed missmatched track speed in excavator python scriptĮxposed agxCollide::SpaceListener to C# and PythonĬhanged API for HollowCylinder and HollowCone ![]() Removed agxCollide::Geometry::getShapeTransforms() instead to access the local transform between an agxCollide::Shape and its agxCollide::Geometry use agxCollide::Shape::getLocalTransform() ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |